Sculptures | Drawing&Painting | Light & Projection Projects | Installation | Photography | Performance | Sound Design | Videos

Daryl Goh artworks

Deniably Real is an interactive sculpture that comments on our perception of a window, and how it acts as a mediator between reality and representation. The blinds in the screens interact with the viewer by simulating how light would be filtered through them as the viewer opens and closes the window panels.

Daryl Goh artworks

A commissioned installation for Verve Arts Festival 2013 in collaboration with Joel Yuen, Men 2013 employs ghostly elements to comment on the social and political history of The Arts House.

Through representing different frames of art movements with projections, Meta explores the semiotics of frames in relation to an image.

Daryl Goh artworks

Irresolute Framework is an exploration of light and negative spaces.

Anamorphic Grains questions our perception of material through projections.

A commissioned installation for KoH Concepts (Hong Kong) in 2012, this installation features 2 of the Koh Lamps integrated with a video projection. It simulates the canister as a receptacle of water and light.

Window to Elsewhere explores the metaphor of a frame as a window to unreal and digital spaces.

Daryl Goh artworks

Tilt Shift was a commission by the National Arts Council (Singapore) for the Noise Singapore Alumni Exhibition in 2015.

Daryl Goh artworks

Displace Me is the National Arts Council's first ever installation work for Noise Singapore. This installation was featured in the Lianhe Zaobao Newspaper on the 22nd February 2012 and TODAY - For Art's Sake on the 28th February 2012.

Incoming Slams! is an interactive sound installation that gets across a simple message - Do not slam the door. The 8.1 speakers dictate an on going class. When the door is used, a mess of other door slams is triggered with human & verbal reactions to the door slam.

MaxMSP, Digidesign

Daryl Goh artworks

The EyeDropper installation illustrates the notion of vision and liquidity of an eye dropper through the use of sensors, motion tracking, and projection. The viewer draws with the eye dropper in water inside the box. The drawing motion is mirrored on the wall with ripples. The strokes 'erases' the wall and created a transparency that allows the viewer to see 'through' the wall.